Talking to jeuxvideo.com about game development under lockdown
During the 2020 lockdown, jeuxvideo.com ran a piece on how game studios were coping. I described what changed day to day, and what did not.

As I write this, we’re living through a historic global event: the coronavirus pandemic. Every industry is affected, including the ones you’d least expect. Entertainment is going through major upheaval.
Like everyone in France, we’re in lockdown. What does that mean for game developers? Jeuxvideo.com ran a piece on the subject, and I had the chance to describe my day to day.
It all depends on what you do. Aude Glondu, a 3D animator at the same company but in Annecy, says remote work doesn’t change much. “Of course, if you have a network problem at home or on the company servers, which happens more and more given how many people are working remotely, then you’re slowed down.” Announcements in the games industry are jealously guarded, and security tightens accordingly. “Working from home, security is doubled or even tripled,” she confirms. “You reach the company network through several secure connections, and you have to be careful about what you do and don’t show the people you live with.”
Thanks to Indee, the jeuxvideo.com journalist who collected my account.