Notes
Short notes on what I am working on, and longer pieces on the craft — motion editing, animation tooling, and what actually happens between a capture stage and a finished shot.
All notes

Motion Capture in Video Games: speaking at Hivernal Festival
In November 2023, Noémie Dunham and I gave a talk at the Hivernal Festival in Annecy, to demystify motion capture for a local audience.

Talking to jeuxvideo.com about game development under lockdown
During the 2020 lockdown, jeuxvideo.com ran a piece on how game studios were coping. I described what changed day to day, and what did not.

The Warlords of New York DLC is out
Following the release of The Division 2, here comes the newest addition to the franchise, taking players back to the streets of New York.

The Division 2 is out
Delighted to see this project keep its promises: the reception for The Division 2 has been very positive.
Alita: Battle Angel hits the big screen
Looking back at the second project I worked on during my assignment at Weta Digital in New Zealand: Alita: Battle Angel.

New assignment at Ubisoft Annecy #3
Teaming up again with the games studio hidden in the mountains of Haute-Savoie, this time on Tom Clancy’s The Division 2.
Rampage is out in cinemas
After a 7 to 8 month assignment at Weta Digital in New Zealand, one of the 2 films I worked on is already out: Rampage!

On set for the Steep launch trailer
For the Steep launch trailer, Ubisoft wanted to put its own people on screen. I took part in the shoot and appear in the video!

New assignment at Weta Digital
A new assignment at Weta Digital: a teenage dream come true, at the famous visual effects studio in New Zealand.

Logo animation: Parmi Les Lucioles Films
I love those opportunities where you get to do something for the first time. This time, a logo animation for Parmi Les Lucioles Films!
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